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HUGE 1st Manor Lords Update and Patch Finally HERE!

Manor Lords Update and Patch the first biggest one is finally here. The game started out in Early Access, and it’s still going strong after releasing on April 26. This patch brings some QOL improvements that we didn’t expect, but most of us did ask for them, and Slavic Magic delivered. Tons of bug fixes have been implemented, such as the “generic storage problem”, and the high ale consumption issue. In addition, you can now trade between other regions easily, so that your settlements don’t starve to death. In addition, a new Royal Tax or King’s Tax has been added that collects money from the Treasury once a year, which goes to the King, and it’s calculated per resident per settlement.

How To Get The Manor Lords New Update — Manor Lords Patch

How To Install Manor Lords Update Patch
  • To get the new Manor Lords update, you need to head into your Steam Library and scroll down to Manor Lords.
  • Right-click the game and select properties.
  • Now go under the Betas Tab under properties.
  • Type in the code “veryNiceBasket”
  • This gives you access to the pre_release beta — an update that is not finished yet
  • And just like that, the new Manor Lords Update should start downloading
  • After it’s all said and done, fire up the game.

Manor Lords Update Patch Notes Summary

  • Reduces the rate of Hildebolt’s claims
  • “None” people spawning in great numbers and not doing any work have been fixed
  • Manor Lords freezing at the summary screen after a game over or victory.
  • Buffed Archer Damage
  • Saw pits have been fixed that caused the “generic storage full” issue.
  • Optimization issues in larger cities have been “largely” fixed.
  • Marketplace supply has been fixed
  • Issues with crops disappearing during the winters and lackluster harvesting have been fixed.
  • The homeless people and livestock issue, despite adequate living space, has been resolved.
  • The high Ale consumption issue has also been patched out.
  • Players can now use Trade Posts to Trade between their regions without the need for Pack or Barter Stations.
  • Individual Goods Types now feature a switch, allowing players to only trade with another region instead of Free Merchants or Trade Points.
  • Trade Development Branches have been nerfed significantly, raising the difficulty level.
  • In the event of a death in a settlement, there is a 30-day mourning period, which blocks growth. This can be checked out by pressing TAB or in the Building Panel of the Burgage Plot.
  • New overhauled Retinue Armor Variations have been added to Manor Lords.
  • The Annual Royal Tax or King’s Tax feature has been added, which is collected from the Treasury and handed over to the King. This was added to punish bad workplace optimization and cash hoarding.
  • Granary Building rework with working doors.

Manor Lords New Update: Lord Hildebot’s AI Claims Slowed Down

Manor Lords Hildebot Claim Rate Reduced

This was a widely reported issue by many Manor Lords players. As the players would start building up their settlements and start claiming different regions, they’d find that they’d already been claimed by Lord Hildebot. So, the devs have decided to slow down Lord Hildebot’s claim rate somewhat.

Trade Posts Don’t Clog Up In Manor Lords Anymore

Manor Lords NPCs Carry Corpses Now

Towards the end-game, Trade Posts would get clogged up with the famous None people over at spawn posts, and they wouldn’t do any work at all. After repeated reports, the devs finally fixed this issue.

Manor Lord’s Archers Received A Damage Buff

Manor Lords - Archer Buff

The Archers over at the Retinue did absolutely nothing in terms of damage, and it was frustrating as hell for me. But thankfully, they fixed this with an Archer damage rework, which is something to look forward to.

“Generic Storage Full” Saw pits Bug Has Been Fixed

Manor Lords Generic Storage Full Bug

The Sawpits or Storage Pits have finally been fixed, allowing you to store more food and items. Otherwise, you’d be met with a banner stating “Generic Storage Full”. You wouldn’t be able to create enough food and resources and store it for the winter. Thankfully, Hooded Horse listened to us on this one.

In the winter, crops used to completely disappear into thin air but this time around, they just stay dormant in the ground.

The bug where people and livestock were staying homeless even though there were adequate living quarters was also an issue, and that bug has also been addressed. In addition, there was a weird amount of high Ale consumption in the game, which was also patched out.

You Can Now Trade Between Your Regions in Manor Lords

Manor Lords Update - Trading Between Regions

The best quality-of-life Manor Lords Update in the newest patch allows you to trade between regions. This was not possible in the previous patch as you had to rely on free Merchants or the Barter System.

Just Set up Trade Posts in the region where food and resources are needed and a secondary Trade Post on your main settlement which is rich in resources. A new checkbox next to all the Trade Posts allows you to act out “Foreign Trades” or trades between your regions and settlements. Now head over to the Settlement where the new Trading Post has been set up, and you’ll see resources being exported there via horses or Traders.

Manor Lords - Foreign Trade Posts

Mourning Period In Manor Lords

New Manor Lords Update - Mourning Period

Every time someone dies in Manor Lords, there’s a 30-day Mourning Period, equivalent to 1 real-time hour. This blocks growth till the mourning period has ended.

NPCs Carry Corpses Now

Manor Lords NPCs Carry Corpses Now

If someone died in the game in the aftermath of a raid on a settlement, you couldn’t see people carrying corpses. But this time you can, which is – something I guess? QOL update indeed.

Manor Lords Retinue Upgrade Overhaul

Manor Lords New Update - New Retinue Armor Variations

This is the best part of the game now. As obvious, you can hire mercenaries or train them in Manor Lords. But this time, an upgrade feature has been added that brings in some sweet armor variants that look pretty cool if you ask me.

Annual Royal Tax in Manor Lords or King’s Tax?

Manor Lords New Patch - Kings Tax - Manor Lords Royal Tax

To kick up the realism level in Manor Lords, the game dev decided to bring back an old feature. The Annual Royal Tax Feature has been implemented to punish bad workplace optimization. As a result, players will have to pay a Tax depending upon the number of settlements and residents in a settlement. If you decide not to pay up, much like in real life, the King will…

Well, get very, very angry. For now, the King is patient and will let you accrue debt if you decide not to pay your taxes. But things will get wild in the future. For now, there are no consequences, but with an upcoming update, the player will start losing the King’s favor, which means dire consequences. Things will certainly escalate if you don’t pay the Royal Tax. In the end, the King’s Army will show up at the doorstep of your settlement.

Manor Lords Update and Patch: Conclusion

All-in-all, this was a really nice pre-release update, and it goes to show how dedicated Slavic Magic is to Manor Lords, since they’ve been working on this game for nearly 7 years before being picked up by publisher Hooded Horse. They’ve listened to our criticism and addressed tons of bugs and issues that players were facing in terms of balancing. But then again, Manor Lords isn’t supposed to be a balanced game by design.

Stay tuned for more Manor Lords Updates, Guides, Bug Fixes, and News at Esports Eclipse!

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